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Sunday 12 October 2008

THE SECOND COMING

I have agreed with miss howard to change my hyptohesis and topic

THE NEW HYPOTHESIS........

The Representation of Woman In Action Films........

I will be updatign my blog very very soon...

Monday 7 July 2008

Confuzzzled........With A Headache, Flu And High Temperature

Okay Nabz Is Bizak In Da Building Okay That's A Lie..........
coz im still not allowed on school site so for the last week of my exclusion ill be updating my blog from yard....

Okay lets get started by me clarifying why my blog hasn't been updated... in my 1st week of exclusion i was more worried about if im getting kicked out of sixth form or not so i didn't really have media in my mind and on top of that i had my theory test at the end of that weeek, i know i should'ov been sorting my media out but im happy i revised my theory for that week because i passed and im still in canon palmer which im thankful to god for. i thank mr white if he helped me in anyway way possible to keep me in the school, thank u sir, im sure u put in a good word to mr maguire since im one of ur best studuents aha....

In the second week of my exclusion i was extremely ill and have been since..
i've had very high temperature, i couldn't see clearly, a flu and continuous headaches due to my sleeping disorders which get me to sleeep at around 5 in the morning but as i say 'shiii' i mean mr white says 'shift happens'........

But now even though im still not in normal health i thought im taking the pi** not updating my blog...
Oh yea another reason why i haven't updated my blog is because one of my close friends has launched a new social networking website with a virtual usb feature on it and i've been helping them get users so everbody reading this go on

www.we-usb.com

and register to the website and for new music videos from around the world go chek out

www.we-music.tv

Thanks for signing up who ever does sign up after readin this.. because we really appreciate the help.........


Okay now lets get going and talk about media since im justifying my self like an id**t.... as i am aware of, we where given our test papers already and we had to choose a topic we would like to do and think of a hypothesis...... to me on that whole list of topics only two stuck out in which i could be familiar and interested enough to research about and they where:

SPORT AND THE MEDIA
(im an ameteur boxer so i would enjoy doing my critical research about boxing and the media)

CRIME AND THE MEDIA
(i know alot of criminals aha only joking)

Okay from looking at the walls of isolation for a week i thought of 4 hypothesis' that i could do, i thought of two for cime and the media and two for sport and the media remember if these sound stupid it don't matter because they where initial ideas that needed major development..........

SPORT AND THE MEDIA INITIAL HYPOTHESIS

1)How asians are presented in the British Boxing Aossociations?

2)How the british media is biased with their national boxers because of the representation of their country?


CRIME AND THE MEDIA INITIAL HYPOTHESIS

1)How the media creates moral panic only to sell more by reporting islamic extremism?

2)How muslims feel that the media targets them based on less then 10% of the religions viewpoint? oh yea jus thought ide let you know muslims r not terrorists because a terrorists way ofi thinking can never be the same as a muslims


After a week of which i saw as pointless isolation i was allowed to go to one media lesson to discuss my hypothesis with Miss Ward which i was extremely grateful for can't remember the teacher that let me but thank you who ever it was......

So when talking to Miss Ward about my possible hypothesis she outlined that the 1st sport and the media one was too weak to look into and the 2nd crime and the media one was emmmm i cant remember what she exactly said but im jus going to say controversial............

So she reworded the remaing two hypothesis for me (thanks madam for doing that) and told me to go and figure out if ill have enough research materials for each one and since then i haven't spoken to any of my media teachers because i've been at home and on top of that i don't feel right asking mr white on his blog because i can't discuss my ideas properly so im jus gonna list down primary and secondary research for the remaining week and on my return to school im going to discuss it with one of my media teachers.......

MADAM'S REWORDING

SPORT AND THE MEDIA
>> TO WHAT EXTENT DO BRITISH PRESS PRESENT A BIASED FOCUS OF BRITISH BOXING <<

CRIME AND THE MEDIA
>> HAS BRITISH MEDIA CREATED MORAL PANIC ONLY TO SELL MORE THROUGH IT'S REPORTING OF ISLAMIC EXTREMISM <<

Thursday 1 May 2008

Myspace invading Cyworld.. But Will The Takeover Be Possible

Myspace recently launching in South Korea..

Looks to roll into Cyworlds teriroty adding its 28th regional version in the world competeing with the already popular Cyworld (used by 90% of South Korean's under 20).

Appealing to the Korean market with a simplified design, local TV and music content and a new "minilogs" feature - diary notes that can be customised with animations and colours.

Myspaces who's sole pupose to gain more users and attract the IT talent of Korea, so they build applications that are very sophisticated and socialy popular.

"By various applications to be developed by Korean IT talent, MySpace fully expects to upgrade our innovation and contribute to Korea's IT industry."

Monday 28 April 2008

Gaming.. Social Networking.. Very Powerful Indeed

Game design and social networks are merging into one of the most persuasive forces on the net.

That assertion was made by a string of speakers at the Web 2.0 Expo in San Francisco.

"Social networking is a game in and of itself," explained Jennifer Pahlka, co-chair of the conference.

She highlighted networks such as Facebook and LinkedIn that make public the number of friends a person has, posts how well a user does on certain applications and displays what level they are at.

"There are all these game dynamics built into the social web," said Ms Pahlka.

"So the idea that there is a game market here and a web market here isn't true. The two are influencing each other."

Perhaps the greatest effect of that interplay can be seen in the rise and rise of the social gamer.

Recent figures by research firm Park Associates estimates that 34% of US adult internet users play online games weekly.

The moment you make the gaming more personal and meaningful, the better the experience for the user

Guy Ben-Artzi




Those figures present opportunities to developers and social networking sites alike.

For example MySpace has just announced the public launch of its "applications gallery" at Web 2.0. Central to those applications will be games.

Steve Pearman of the firm told BBC News: "This will take what you can do inside a social network to a new level. If you can provide something cool for my users I will be happy."

Meaningful play

One duo who believe they have a cool application that will appeal to the growing social gaming community are Galia and Guy Ben-Artzi.

The Ben-Artzi's are a brother and sister behind a start up called Mytopia, which they describe as a social gaming community where everyone can play together.

It offers everything from chess to Sudoku and hearts to poker which you can play directly from their site or via Facebook, MySpace, Hi5 and Bebo.




"Social networks offer a revolutionary way for people to play with friends and communities that have meaningful value to them in their real life," said Guy Ben-Artzi, who confesses he used to be a gamer who would do anything to win.

"The moment you make the gaming more personal and meaningful, the better the experience for the user," he added.

"The ability to play with the people I care about and connect with them is what is appealing to me," explained Galia, who is a fan of Suduko and plays online with her mother.

"Logging in and playing with strangers was exciting when the internet was new but the modern web is personal and social and it is clear that the internet is being used for social purposes to connect people rather than isolate them."

Gaming principles

One hardcore gamer said the shift to social gaming was inevitable as Web 2.0 flourished.

Lyle Fong and his brother Denis, who once won a Ferrari in a gaming competition, were serious players who also set up Gamers.com as an online community for like-minded people.

He is now the CEO of Lithium Technologies, which makes software for companies such as Dell, AT&T, Sony PlayStation and Nokia using gaming principles.

"We build up these reputation systems with levels and rankings just as you would if it was a game and by applying these gaming principles it helps build these thriving successful communities."

As he eschews his hardcore background, Mr Fong admits that social gaming is here to stay and will only continue to grow for obvious reasons.

"If you look at these sites like Facebook and LinkedIn you can post notes and chat and swap photos but that's not very engaging. Social gaming makes it fun and that's really very neat."

Sunday 27 April 2008

Wow I can stick my work, music, pictures and vids online i didn't know that.. Well Know You Can But You'll Have To Wait.. Why..

Because the new social networking site we-usb hasn't been launched yet.. combining a virtual memory stick and social networking in one, where every user gets memory to store files online so when forgetting their usb at home or abroad they can log in and listen, watch or even read their files.. Wow Social Networking does help, I'm gonna go chuck my usb in the bin.. No you idiot it's still not launched.. Oh Yea

Here's a link >>>>> www.we-usb.com

Saturday 26 April 2008

SpongeBob A Threat.. Wow That Would Be Scary

Ask a parent what they're most afraid of when their kids go online and the answer is unlikely to be SpongeBob SquarePants. Few fear that their children will be indoctrinated into a bizarre new society by Nickelodeon's box-shaped poriferan. They're being naive.

Virtual worlds are the new battlegrounds for toy manufacturers, kids TV channels and software companies with an eye on the youth market. It is the classic no-brainer. These days, kids are so into social networking sites that their parents have to get Bebo accounts just to call them down to dinner. The same kids are also into videogames and would probably be into Second Life if it wasn't aimed at over-18s. So, combine social networking, gaming and youth-friendly virtual living into one experience and you're practically mainlining your brand into the eyeballs of a whole generation.

This was doubtless what Disney was thinking last year when it bought child-friendly online community Club Penguin. It is certainly what Mattel had in mind when it set up Barbie Girls, an online community based around the popular dolls, which attracted 3 million users within 60 days of its launch. It's on more than 10 million now - impressive, but dwarfed by the massively multiplayer animal-rearing community Neopets and its 45 million pet owners.

Now Nickelodeon, which already has a virtual world in the shape of Nicktropolis, is expected to launch two more: one based in SpongeBob's universe, and another named Monkey World, an original IP. The former will be scarily huge, the latter will have its work cut out, with new kid-centric virtual worlds popping up seemingly on a daily basis.

What media companies love about virtual worlds is the opportunity to truly engage with the youth demographic on a symbiotic level. It's not about shouting at kids from a TV set any more; it's about creating a world for them, and then subtly loading it with messages. And hey, if you can't set up a virtual world, why not advertise in one? Social entertainment company Doppelganger has just signed a partnership with in-game advertising specialist Double Fusion, which will allow real-time targeted ads to appear in teen virtual world vSide. Double Fusion CEO Jonathan Epstein referred to vSide as "a place where advertisers can develop powerful interactions with their teen audiences". Sinister stuff.

The imaginative and social universes children used to create for themselves have now been populated by toymakers and TV networks. Virtual space, head space and ad space are the new holy trinity of corporate manipulation and indoctrination. And to think my parents worried about me watching Tiswas.

myGAMMA what the hell is that? I don't know maybe the biggest social networking mobile service in the world.. Oh I Knew That

We are so used to the US dominating social networks it comes as a surprise that a company claiming to have the biggest social network on mobile phones is not Facebook or MySpace but a little known outfit, myGamma, based in Singapore. Its target audience is the "newly connected middle classes" in developing countries and blue collar workers elsewhere. It is trying to attract the millions who can't yet afford a web connection on a PC but who can through entry-level phones such as a Nokia or Samsung. It must be one of the biggest untapped markets in the world; myGamma, owned by BuzzCity in which the Singapore government is the smallest shareholder, is in the throes of a global expansion that could take it anywhere.

It has a claimed user base of 2.4 million subscribers, rising fast. I found it easy to locate communities in South Africa - where there are 200,000 users - and China (despite not being able to communicate) though not Zimbabwe, which would have been particularly interesting at the moment. It has its own mail system and virtual currency and claims to be the biggest network designed for mobiles rather than being a bolt-on to a PC service. It also, unusually, has a global pay-per-click advertising service.

myGamma is 100% user-generated content, which is both a strength (instant global reactions) and a weakness, as too much of the content is unmediated drivel that ought to be off limits to young children. Although designed for mobiles, that doesn't in itself solve the problem of legibility when so much information is squeezed into a small area.

Part of its success is due to low-cost data tariffs in developing countries, such as two rupees a day in India. Unsurprisingly the first significant take-up in the UK (12,000 users) was by T-Mobile, an early adopter of all-you-can-eat data tariffs. Recently Arabic writing started to be typed in from countries such as Egypt and Saudi Arabia and people have just started joining in Iran. "It just happened," says cofounder Dr Lai Kok Fung, who claims it could cope with a sudden increase in Europe without scaling problems.

myGamma is one of a number of projects in developing countries that could spread to the rest of the world.